<?xml version="1.0" encoding="utf-8"?>
<CodeLite_Project Name="Game" InternalType="">
  <Plugins>
    <Plugin Name="qmake">
      <![CDATA[00020001N0005Debug0000000000000001N0007Release000000000000]]>
    </Plugin>
  </Plugins>
  <Description/>
  <Dependencies/>
  <VirtualDirectory Name="src">
    <File Name="main.cpp"/>
    <VirtualDirectory Name="GOC-src">
      <File Name="source/GOC.cpp"/>
    </VirtualDirectory>
  </VirtualDirectory>
  <VirtualDirectory Name="inc">
    <VirtualDirectory Name="GOC-inc">
      <File Name="source/PlatformSpecific/inc/TextureGOC.h"/>
      <File Name="source/PlatformSpecific/inc/Sprite.h"/>
      <File Name="source/inc/MathGOC.h"/>
      <File Name="source/inc/InputEngine.h"/>
      <File Name="source/PlatformSpecific/inc/DeviceInput.h"/>
      <File Name="source/inc/GOC.h"/>
    </VirtualDirectory>
  </VirtualDirectory>
  <Dependencies Name="Debug"/>
  <Settings Type="Executable">
    <Configuration Name="Debug" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
      <Compiler Options="-g" Required="yes" PreCompiledHeader="">
        <IncludePath Value="."/>
      </Compiler>
      <Linker Options="-mwindows -lopengl32 -lglu32 -static-libgcc" Required="yes">
        <LibraryPath Value="$(IntermediateDirectory)/../source/lib/"/>
        <LibraryPath Value="C:/Program Files/OpenAL 1.1 SDK/libs/Win32/"/>
        <Library Value="lGOC"/>
        <Library Value="OpenAL32"/>
      </Linker>
      <ResourceCompiler Options="" Required="no"/>
      <General OutputFile="$(IntermediateDirectory)/$(ProjectName)" IntermediateDirectory="./Debug" Command="./$(ProjectName)" CommandArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/>
      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <PreBuild/>
      <PostBuild/>
      <CustomBuild Enabled="no">
        <RebuildCommand/>
        <CleanCommand/>
        <BuildCommand/>
        <PreprocessFileCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory/>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild/>
      </AdditionalRules>
    </Configuration>
    <Configuration Name="Release" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
      <Compiler Options="" Required="yes" PreCompiledHeader="">
        <IncludePath Value="."/>
      </Compiler>
      <Linker Options="-mwindows -lopengl32 -lglu32 -static-libgcc" Required="yes">
        <Library Value="lGOC"/>
      </Linker>
      <ResourceCompiler Options="" Required="no"/>
      <General OutputFile="$(IntermediateDirectory)/$(ProjectName)" IntermediateDirectory="./Release" Command="./$(ProjectName)" CommandArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/>
      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <PreBuild/>
      <PostBuild/>
      <CustomBuild Enabled="no">
        <RebuildCommand/>
        <CleanCommand/>
        <BuildCommand/>
        <PreprocessFileCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory/>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild/>
      </AdditionalRules>
    </Configuration>
    <GlobalSettings>
      <Compiler Options="-mwindows -lopengl32 -lglu32 -static-libgcc">
        <IncludePath Value="."/>
        <Preprocessor Value="lGOC"/>
      </Compiler>
      <Linker Options="">
        <LibraryPath Value="."/>
      </Linker>
      <ResourceCompiler Options=""/>
    </GlobalSettings>
  </Settings>
</CodeLite_Project>
